The purpose of this paper is to help clients avoid problem scenarios by initiating a kiosk or interactive merchandising program with clearly defined goals that will lead to appropriate budget parameters. The following checklist and related considerations can be used for internal discussions to define the scope of a project. A conscientious in-store merchandising company should be willing to help a client work through any of these questions with the objective of arriving at a working number.
The In-store merchandising industry has changed over the last decade. The initiation of a project is a more collaborative effort than it used to be. Projects may cut across merchandising, marketing, purchasing, information technology, operations and customer experience departments. Each of these functions brings a unique perspective on planning and execution.
Download this whitepaper and find out how!

Many Happy Returns … A Return On Merchandising Investment Model
Is it iPad or Something Else?
Planning for a Tablet Display - Designing for Success
Self-Service in Health Care
Keeping Service Customers Satisfied in a Social Mobile World
King Soopers ticketing kiosk
Customer Experience Technology Buyer's Guide 2012
Self-order Kiosks Help Boost Food Sales at MinitMart
Cash accepting kiosks: Increase sales, decrease costs, enhance the customer experience
Self-service that's above par
Enhancing Travel at London Luton Airport
Key Software Considerations for an Interactive Touchscreen Kiosk
Interactive touchscreens: Digital signage moves toward new technology
Finding the Sweet Spot with Bill Payment Kiosks
Best Practices in Kiosk User Interface Design |
Inside Networld Media Group Network Retail Customer Experience
|
Popular on Networld Media Group | Other Networld Media Group Sites | Global Partners |